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 Splinter Cell Double Agent

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Number of posts : 165
Age : 36
Location : India
Registration date : 2008-11-16

Splinter Cell Double Agent Empty
PostSubject: Splinter Cell Double Agent   Splinter Cell Double Agent EmptySat Nov 22, 2008 5:32 pm


Splinter Cell Double Agent Tom_Clancys_Splinter_Cell_Double_Agent_pc


Equipment

* Wrist computer - A powerful wrist computer with a range of ten meters which they can use to manipulate their environment remotely. While hacking, Spies enter a first-person view and can only change the direction in which they are looking, and walk. The wrist computer can turn off lights, break glass using ultrasonic sound waves, hack security doors, turn off the main electrical generator, and cause the mercenaries' EM vision and other equipment to malfunction.
* Night vision goggles - capable of standard light amplification and infrared night vision, and thermal vision capable of sensing heat
* Gadgets - capable of carrying one
o Syringe - restores the health of the Spy or his teammates
o Flashbang grenade - blinds mercenaries for a short time
o Smoke grenade - creates a thick cloud of smoke that impairs a mercenary's movement and vision, and can knock one out after extended exposure
o Jammer - can be dropped on the ground to create a fake presence on the mercenary's HUD
* Proximity Detector - always active device that detects the presence of a mercenary's within 10 meters, giving off a "heartbeat" style noise that gets faster as the spy gets closer

Mercenaries of Upsilon Force

The Mercenaries of Upsilon Force are heavily armed with a variety of ways to neutralize intruders. They have a melee attack that knocks their opponents to the ground and temporarily stuns them. They have the ability to sprint for a limited period of time, reducing their turning and aiming accuracy. Mercenaries can also sprint into a spy, knocking them down and stunning them temporarily. They can rappel down certain surfaces, allowing them to move to lower floors quickly.

Mission objective


The mission objective of the Mercenaries is to defend the four terminals from attack by the Spies. The Mercenaries win when they kill all of the Spies or when the timer runs out before the Spies can successfully return two files. Mercenaries receive an audio and visual alert whenever a terminal is being hacked and also can see which Spy is currently hacking and how much of the file has been retrieved.

Equipment

* Rifle - The Mercenaries have an assault rifle capable of fully automatic fire. The rifle has unlimited magazines and each magazine contains 40 rounds. It has a scope capable of 4x optical zoom for sniping.
* EMF Goggles - shows all electrically-active devices in the area, including a spy that is hacking or using night vision or thermal goggles
* Motion Sensor - always active device that outlines a fast-moving spy in white
* Torchlight - a flashlight attached to the mercenary's rifle
* Grenades - launched from the mercenary's rifle
* Drones - remote-controlled flying cameras capable of exploding
* Proximity Detector - always active device that detects the presence of a spy within 10 meters, giving off a "heartbeat" style noise that gets faster as the spy gets closer. Mercenaries have a visual aid to their detector, in the form of 3 coencentric rings. Closer rings represent proximity while a dot in the center represents extreme proximity.


Download
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